3D
Tilt-a-world:
one
of the first games to use motion-sensor technology!
Add to:
3D Tilt-a-World Ignites a Revolution in Mobile Gaming
Read the
Press Release
IGN REVIEW:
"If you're looking for a unique
action-puzzler, 3D Tilt-a-World is a great download"
Nominated for the
2006 International
Mobile Gaming Awards
Finalist at the BREW 2006 Developer Awards
Review: 3D Tilt-A-World makes "Hotness" on
QuicklyBored
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Innovative gameplay uses camera controlled navigation.
- 3D graphics showcase advanced capabilities
of VCAST phones.
- The first game to truly exploit features
unique to mobile phones.
- Easy-to-Learn/Hard-to-Master, casual, one
button gameplay hits all demographics.
- Playfield features include switches, gates,
targets, spinners, bumpers & drains!
- Specified phones are featured with...
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- The Eyemo input moves the ball with camera
control technology. If you’re having difficulty controlling the ball
accurately, try playing the game with the camera pointed toward a
heavily textured surface.
- Remember to position your hand(s) on the
phone so that your fingers are clear of the camera lens.
- Tilt the phone gently. If you tilt the
phone too much, the ball will roll very quickly and you may lose a
ball!
- Remember to pick up as many gems as
possible to boost your score, but be sure to keep an eye on the time
left to finish the level.
- Look for the time bonus pick-up to extend
the time you have left to finish the level.
- Keep an eye out for the extra ball bonus so
you will have more chances to win the game.
- Always roll the ball through check points.
Not only will the check point reset the timer, but the game will
begin at the last visited check point after you lose a ball.
- The OK and 5 keys will put the brakes on
the ball. Press one of these keys if the ball is moving too fast.
The brake is your friend!
- There are plenty of time pick-ups scattered
about on the final level (Level 9). We DO NOT recommend picking them
all up immediately. If you lose a ball, your time will be reduced to
the time you had when you last crossed a checkpoint, or began the
level with, if you did not cross a checkpoint. Since the time
pick-ups you obtained prior to losing a ball do not respawn, it’s a
good idea to leave some behind for yourself, just to be sure you
have enough time to get to the end of the level.
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